![]() ○ Bloody Ties - fixed issue of music not playing for all players in Rush and Carnage challenges ○ Bloody Ties - fixed matchmaking issues despite owning said story DLC ○ Fixed TPP animations issue for players using baseball bats ○ Fixed rare graphical issues with Military Containers opening and closing repeatedly ○ Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks ○ The list of games found in the online menu will auto-refresh after a failed joining attempt ○ Improved UI regarding players in need of a revive ○ Fixed jittering of the players’ model while in hiding/vents ○ Fixed immunity exploit after repeatedly healing. ○ Fixed issue with players respawn in X13 ○ Doors in X13 will open properly for the players in the co-op session ○ Changed UI placement of the information about the party ○ Decreased neck sturdiness for lower-tier enemies - takedowns will work properly ○ Ropes will look natural and not warped when swinging ○ Challenges should now end for all the players if one completes it ○ Markers of other players will appear in the environment when at a distance of less than 50 meters ○ Markers of other players will display on the compass when at a distance greater than 50 meters ○ Added respawn ability - spawns 45 seconds after death near another player ○ Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player On top of the changes in the first part of the update notes, we’ve implemented other fixes! ![]()
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